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Channel: Rogue Earth » Design
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Corvette Tweaked Textures with Height Map

I think a subtle height map adds a nice bit of detail. Its not perfect and we’ll see how the engine handles it. Also tweaked other areas of the texture.

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New Corvette, Again?

Yes I re-worked the re-worked Corvette. We realized our poly count was probably lower than it needed to be, while out texture rez was probably at it’s max. So I want back and added in some details...

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Beid 4

I’ve been working on the 4th mission in the Beid System. A transport is having engine trouble in low orbit around Beid, it’s up to Banshee and his wingman to get out there and escort her to safety....

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New Tutorials

One of the difficult things about creating a game based on a genre from the 90s is that many fundamental philosophies of gameplay have changed since then. Back in the 90s, gamers would buy games like...

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Damage Video Displays

This is a work in progress.  We are looking into adding damage to the cockpit’s video displays.  This damage only occurs if the player receives extensive damage to the cockpit.  The first screenshot is...

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New Characters

The weakest link of our game has been the characters for a long time. Well thats going to change. I’ve been holding off posting images of the new characters until I was sure the style I wanted to go...

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New Tactical and Fuel displays

I’ve been working on improving the look of the tactical and fuel displays. First up is the new Tactical Display.  For player only there is now a gauge that shows the amount of power in the shield grid....

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New Explosions

We have been adding some new explosions to the game.  Here’s a screenshot.

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Working on Updating the Controls

Note: These updates will not be added to the demo (anytime soon).  We are pushing forward with development of the rest of the game and releasing another build of the demo, with just certain new...

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Nav Hazard Difficulty

One of the complaints that we have had while play testing Eterium was that the navigation hazards like asteroid fields and mine fields were too difficult for some players.  Unlike the enemy AI, nav...

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Improved Cockpit Lighting & Teide Sector Preview

I’ve been working to improve the lighting on the cockpits.  Originally most of the cockpit lighting was baked into the texture.  Now the cockpits react to the environment a lot better.   The reason I...

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Escorting a Hotshot Courier Pilot to the Taurus Jump

There is a heavy Revi presence in the Eridani system and we cannot stick around.  But first we need to get a message back to HQ informing them of the situation.  Escort a courier to the Taurus Jump...

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Assault on a Revi Mining Facility

I am working on the last few missions before we release a development beta for testing (to kickstarter contributors at the beta level).  These last few mission in the Teide System deal with the assault...

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Mission Simulator

I’ve been working on the mission simulator.  The simulator will not only allow you to play “historic recreations,” but also customize the procedural mission generator to create new missions.   There...

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Loadout Screen Preview

In later missions, the player will have the option to configure the weapon loadout of their ship.  I’ve been working on the loadout screen.  Here is a preview of what I’ve got so far.  

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Ship Library

While we are working with a writer to rewrite the Eterium story, I have been given time to concentrate my effort on some matters of polish. Continuing to create missions when we don’t know exactly...

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Large Escort Mission Being Added to Eridani

I’ve been working on programming missions and polishing up the existing missions.  We are still waiting for deliverables from various people we are working with, so in the meantime I am fleshing out...

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Lyota System Updates

I’ve decided that with both Eridani and Teide being quite uninteresting as far as planetary bodies go, the Lyota System (first system in the game) needs to be a little more impressive.  Both Eridani...

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